Ritual Practice

Ritual Practice is a top-down, cosmic horror adventure game. You play as Aida, a cartographer that sets out to map out dark, uncharted woods. However, light and darkness do not behave naturally in this place, and she soon discovers a strange artifact with unforeseeable consequences...

Ritual Practice is made as part of the course “Game World Design” at the ITU. I made this game together with five other students and I was one of the two programmers on the team. This game is made in Unity, using C# and we used Rewired for input.

Some of my responsibilities were:

  • Prototyping camera transitions using Cinemachine

  • Implementing and animating UI elements

  • Implementing map logic: as Aida is a cartographer, a map is being updated whenever she discover a new area.

  • Implementing journal logic: a journal is being updated throughout the game as Aida writes down her thoughts about what she finds in the woods.

  • Implementing tutorial systems

You can play Ritual Practice here.

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